Saint-Mort
Saint-Mort is a sprawling, decaying city nestled along the Gulf Coast, a former hub of commerce and trade that has now sunk into disrepair and corruption. Once a shining symbol of American prosperity and influence in the South, it became a magnet for crime, smuggling, and all things illicit. The city’s history is steeped in the rise and fall of industries, from oil and shipping to high-tech manufacturing, all now overshadowed by crime syndicates and corporate greed.
The city’s foundation was built on the exploitation of the Gulf’s resources and its location on trade routes, but over time, it became a haven for those seeking to escape society's norms, making it a hotspot for refugees, criminals, and marginalized groups. As the years passed, government corruption, unchecked corporate power, and the rising influence of organized crime have eroded the city's soul.
Saint-Mort is a place where the rich live in opulent high rises while the rest of the population struggles to survive in the depths of the lower districts, known as the Morts (meaning the dead). Here, power is the only currency that matters, and survival is a daily challenge. The city’s streets are a mix of old colonial-style architecture and brutalist modern buildings, giving it a unique, but decayed, aesthetic.
Districts & Key Locations
1. The Quarter des Morts (Quarter of the Dead)
- The heart of Saint-Mort is a dangerous, rundown district filled with sprawling slums and low-income housing. It's where the working class, drug runners, and street gangs call home. The area is marked by narrow streets, neon lights, and a heavy presence of illicit activities. Vendors sell everything from counterfeit goods to illegal tech. Locals here often make a living from what the city has discarded—junk, scraps, and human life.
2. Le Vieux Port (The Old Port)
- Once the backbone of Saint-Mort’s economy, the Old Port has long since fallen into disrepair. Shipping warehouses stand empty, and broken docks now host shady deals and illicit trades. The water is filled with oil slicks and rotting debris, but it's still used for smuggling goods into and out of the city. It’s also the unofficial base of operations for the city’s most powerful criminal syndicates, who use the port’s labyrinthine tunnels to move goods and people without being detected.
3. Nouvelle Heights
- A stark contrast to the Quarter des Morts, this district is the epitome of wealth, though it comes with its own dark side. Here, the corporate elite, politicians, and gang leaders live in towering skyscrapers made of glass and steel. But beneath the polished surface, the residents engage in shady dealings with the very same criminals that dominate the lower districts. Corruption and corporate espionage are the name of the game here, with the city’s leaders often looking the other way when money is involved.
4. Le Jardin du Crépuscule (Twilight Gardens)
- This district sits just beyond the reach of the main city, a semi-rural area known for its forgotten plantation-style estates and the remnants of old mansions. Overgrown with weeds and vines, the estates have been repurposed into underground clubs, hidden brothels, and illegal fight rings. The wealthy often escape here to indulge in vices far removed from their pristine public lives. It’s a place where blood, money, and secrets flow freely.
5. La Ville Haute (The High City)
- Located on a hill overlooking the rest of the city, La Ville Haute is where Saint-Mort’s high society and government elites reside. It's a place of opulence and power, where decisions are made, lives are bought and sold, and the influence of the city’s shadowy underworld seeps into every deal and law passed. At night, it’s a place of decadence, with luxury restaurants, private clubs, and hidden speakeasies for the rich and powerful to indulge in their darkest desires.
Culture & Atmosphere
Saint-Mort is a city of contradictions, where the sacred and the profane collide. The name itself, meaning "Saint Death," is a constant reminder of the tension between life and death that permeates the city's streets. It’s a place where people are constantly fighting to survive, whether by clawing their way up the social ladder or simply scraping by.
- Music: The city's soundtrack is a mix of gritty street rap, soulful jazz, and mournful Creole folk tunes. The sounds echo from the alleys to the boulevards, with street performers playing instruments like the accordion, saxophone, and the soulful sounds of guitar.
- Religion & Beliefs: Saint-Mort’s population is a blend of various cultures, but voodoo, Creole Catholicism, and old-world superstitions play a strong role. Shrines to Saint-Mort, the patron of the city, are found at nearly every street corner, candles flickering in the dark. People both fear and revere Saint-Mort, believing that it is a city where no one escapes their fate.
- Language: The locals speak a blend of Creole, French, and English, often mixing them in fluid conversation. Street slang is heavy, especially in the Morts, where dialects shift from neighborhood to neighborhood. "Saint" has become a term of both reverence and irony, used by people in power and the desperate alike.
Notable Figures
Le Loup
The most powerful crime lord in Saint-Mort, Le Loup rules from the shadows. His identity is a mystery, and only a handful of people know his true name. Le Loup controls the underground market, from drugs to weapons to illegal technology. He is rumored to have connections with powerful corporations and even corrupt politicians in Nouvelle Heights.
- Mireille “La Fleur” Roche
A former dancer turned crime queen, Mireille controls the brothels and underground clubs in Le Jardin du Crépuscule. She is both feared and admired, and her influence in the city’s illegal activities is unmatched. She’s also known for using charm and cunning to gain leverage over others.
- Colonel Dumas
A former military officer turned corrupt politician, Colonel Dumas heads a private military group that operates in and around Saint-Mort. He has a knack for making enemies disappear and has long-standing ties with both the city’s crime syndicates and the highest levels of the government.
Factions
The Red Tide Cartel

The Red Tide Cartel is a ruthless, militarized criminal organization that controls the city’s drug trade, running an empire based on synthetic drugs and black-market pharmaceuticals. While most gangs in Saint-Mort dabble in petty crime, the Cartel deals in the high-stakes game of altering minds and bodies. They’re the producers of Scorn, a powerful street drug that’s sweeping through the lower districts. The Cartel also manufactures custom narcotics for the elite, taking advantage of the growing demand for performance-enhancing drugs and experimental cybernetic enhancements. Their influence extends into the media and entertainment world, using PR and violent tactics to maintain control.
The Red Tide Cartel is led by the enigmatic "Sombra", a figure whose real identity is rumored to be a series of faceless clones, or a single mastermind with an unparalleled ability to manipulate both politics and the underworld. Sombra operates through a network of lieutenants known as the "Sea Kings", each overseeing specific territories of the city. The most powerful of them is Marta Rojas, a former military strategist who controls the Cartel’s drug production and distribution networks.The Red Tide Cartel specializes in drug production, smuggling, and illicit cybernetic enhancements. They maintain a secret network of clinics for performance-enhancing drugs and operate clandestine laboratories for creating both highly addictive narcotics and new forms of illegal augmentations. They’re also involved in extortion, money laundering, and using their vast wealth to manipulate public officials.
The Ascendancy
The Ascendancy is a highly organized, secretive cult-like faction that believes in the transcendence of humanity through technology. Their goal is to augment and evolve the human body into something far beyond its original form, using illegal implants, genetic manipulation, and mind-altering substances. While they appear to be a group of radical tech enthusiasts, their goals are darker than they let on—they believe that Saint-Mort is the cradle of humanity’s next evolutionary step, a city where the transhuman transformation will begin.
The Ascendancy is led by Archon Seraphine, a cybernetically enhanced individual who claims to have undergone the "perfect" transformation. Her ideology combines mysticism and technology, and she promises her followers eternal life through artificial means. Below her, the faction is divided into Circles of Ascension, each focusing on a different aspect of human augmentation or mental expansion. Notable leaders include Lysandre Drayke, a surgeon turned bioengineer, who leads the Circle of Flesh, dedicated to body modifications, and Kaleb Kane, a former neuroscientist who heads the Circle of Mind, working on mind-uploading technology. The Ascendancy is known for its underground clinics and research facilities where they conduct illegal experiments on people. They deal in illicit genetic engineering, neural implants, and performance-enhancing augmentations. While they claim to offer a new path for humanity, many of their experiments result in horrifying side effects, creating the very monsters they claim to want to evolve beyond.
The Street Saints
The Street Saints are a militant, yet community-driven faction that arose from the deep poverty in the Saint-Mort slums. They believe in self-reliance, power through unity, and a strict code of honor. Members of the Street Saints fight to protect the underprivileged and disenfranchised, often clashing with both the Red Tide Cartel and the government forces in Saint-Mort. While they are generally seen as a force for good by the downtrodden, their methods are violent, and they are fiercely independent.
The faction is led by Sergeant Juno ‘Ironhand’ Calhoun, a former military officer who defected to the streets after witnessing the corruption and exploitation of the lower classes. She’s known for her brutal tactics but is also beloved by the people of the slums, who see her as a symbol of resistance. Beneath her, the Saints are organized into Legions—paramilitary units that protect neighborhoods, run smuggling routes, and train the younger generation in combat. The most feared Legion is the Legion of the Broken, which specializes in retaliatory strikes against Cartel-controlled areas.
The Street Saints engage in guerrilla warfare against corrupt factions, defending their turf from the Red Tide Cartel, government forces, and mercenaries. They run covert ops, provide protection to local businesses, and also have a hand in the local food supply, smuggling goods from outside the city. They are staunch anti-corporate and anti-government and offer sanctuary to those fleeing the systemic violence of Saint-Mort.
The Neo-Fatherhood
The Neo-Fatherhood is a radical faction of old-world conservatives who have reemerged in Saint-Mort to fight for a return to traditional family values, which they believe have been eroded by both corporate greed and the chaotic nature of the city. Their belief system is rooted in patriarchal ideals and a deep mistrust of the government and tech industry. They see Saint-Mort as a battleground for the soul of humanity, and their goal is to create a new, utopian society based on family, discipline, and moral absolutism. The Neo-Fatherhood engages in “moral policing,” using fear and intimidation to control behavior within their community
The Neo-Fatherhood is led by Father Gideon, a charismatic but brutal figure who mixes extremist religious doctrine with the political power of the city’s elite. He believes that the family unit is the only legitimate form of governance and that anything else—be it government, gangs, or corporate overlords—undermines the sacred order of society. His closest advisor is Sister Lillian, an ex-cop turned enforcer, who has a reputation for violent justice. Together, they lead a growing movement, rallying disillusioned citizens and attempting to enforce their values throughout Saint-Mort. The Neo-Fatherhood engages in aggressive propaganda campaigns, often using media and covert influence to sway public opinion. They are involved in moral policing, seeking to curb the influence of drugs, illegal augmentations, and what they deem "corrupt" lifestyles. They’ve also been known to target and silence anyone they see as a threat to their cause, including journalists, activists, and even government officials who don’t align with their values.
The Chrome Cult

The Chrome Cult is an ultra-modern, high-tech faction that worships cybernetics and believes the human body should be fully integrated with machines. The Cult believes that by becoming one with technology, they can achieve immortality and transcend the limitations of the human form. While many factions in Saint-Mort see augmentation as a tool or a business, the Chrome Cult sees it as a religious calling—an obsession. Members are fanatically devoted to the belief that the human soul can be perfected through machine interfacing. The more implants they add, the closer they believe they come to divinity.
The Chrome Cult is led by High Priestess Cyra, a former bioengineer who once worked for a top corporation before her beliefs led her to abandon everything in search of transcendence. She has undergone several extreme augmentations, including cybernetic eyes and a synthetic spine, making her a living testament to the power of technology. Below her, the Cult of the Iron Flesh is run by a council of Cyber-Saints, who are devoted to guiding the Cult’s mission and pushing the boundaries of human-machine fusion.
The Chrome Cult is involved in cutting-edge cybernetic experimentation, performing extreme augmentation surgeries on both willing and unwilling participants. They’re also known to hack into corporate systems to steal advanced technology and medical research for their own use. The Cult also operates as a recruitment network, drawing in disillusioned tech workers, outcasts, and those looking to transcend human limitations. They’ve been known to assist other factions in exchange for access to the latest and greatest tech.
ATTRACTIONS
The Neon Strip
The Neon Strip is Saint-Mort's entertainment district, where the bright lights of digital billboards drown out the grime of the streets below. Towering skyscrapers house luxury clubs, bars, and adult entertainment venues, offering a stark contrast to the rough neighborhoods just a few blocks away. The Strip is a haven for the city’s elites and thrill-seekers alike. Here, augmented dancers perform in clubs where reality and virtual worlds blur. Sombra’s cartel often has a hand in the underbelly, and rumors of illicit trade and black-market tech deals are common.
- Notable Features:
- HoloClubs: Nightclubs with interactive VR elements, where patrons can lose themselves in simulations and alternate realities.
- SkyLounge 808: A posh rooftop bar that overlooks the entire city, attracting high-profile clients. A favorite meeting place for The Red Tide Cartel's clients.
- Syndicate Casino: A high-stakes gambling den with everything from cyber-poker to illegal tech-fights, run by a shadowy syndicate connected to the Red Tide.
2. The Black Market Bazaar
Hidden deep in the slums of Saint-Mort, the Black Market Bazaar is a sprawling network of alleyways and makeshift stalls where anything can be bought or sold. Whether it’s black-market weapons, stolen goods, experimental cyberware, or illicit drugs, the Bazaar is the go-to place for anyone with the right connections and the nerve to navigate it. Street Saints often patrol this area, ensuring the market remains under their control, but the occasional Red Tide Cartel skirmish is never far behind.
- Notable Features:
- The Black Bazaar: A labyrinthine network of shops dealing in everything from forged identities to illegal implants. You can find anything here for the right price.
- The Smuggler’s Tunnel: A network of underground passages that connects the Bazaar to the outside world. It’s the perfect route for moving contraband undetected.
- The Flesh Clinic: A shady cybernetic doctor’s office where you can get “upgrades” no matter how dangerous or experimental.
3. The Ascendant Spire
- A massive tower rising from the city’s center, the Ascendant Spire is the headquarters of the Ascendancy. The building is both a symbol of the faction’s belief in transcending human limitations and a towering spectacle of modern technology. Some of the city’s wealthiest residents come here to undergo “spiritual” transformations, with some leaving the Spire permanently altered. Though most are excited about the possibilities of human augmentation, few understand the cult-like nature of the Ascendancy.
- Notable Features:
- The Spire’s Core: A high-tech facility where Ascendancy members undergo their transformative surgeries. Rumors suggest that some of these operations aren't entirely voluntary.
- The Hall of Light: A semi-public space where Archon Seraphine and the leading members of the Ascendancy deliver speeches and recruit followers. It’s an unsettling combination of high-tech worship and strange, mystic rituals.
- The Tower’s Gardens: A pristine park on the upper levels of the Spire where only the most elite come to meet. Hidden beneath its beauty is a deep level of surveillance that tracks every visitor.
4. The Iron Arena
The Iron Arena is where the city’s toughest mercenaries, criminals, and tech-enhanced fighters come to prove themselves. A colossal, industrial stadium where augmented fighters battle to the death or for profit, the Iron Arena draws crowds from every corner of the city. It's a bloodsport, a lucrative business, and a symbol of power. The Chrome Cult sponsors many of the gladiators here, believing that only through battle and transformation can humanity ascend.
- Notable Features:
- The Pit: The central arena where the most vicious and extreme fights happen. Winners are crowned champions, and their names are etched into the Arena’s Wall of Flesh.
- Rogue Matches: Illegal underground battles that take place in hidden areas around the Arena, often featuring unlicensed fighters and experimental weapons.
- Cyber Surgery Clinics: Not all matches are won with skill. Some competitors can receive "upgrades" before a match to level the playing field or give them an edge.
5. The Blood Fountain
The Blood Fountain is a notorious landmark located in the heart of the city's oldest district, Port de Sombre. A literal fountain made of red, metallic water-like liquid, it’s a monument to the brutal founding of Saint-Mort and the corrupt syndicates that formed it. Created as part of an urban renewal project, it’s now more of a grim tourist attraction, drawing in visitors looking to witness a piece of the city’s brutal history. At night, the fountain glows eerily with the reflection of neon lights.
- Notable Features:
- The Blood Reapers: A mysterious group of masked individuals who can be seen cleaning and maintaining the fountain late at night. Some say they are part of a secret society that maintains the Saint-Mort’s dark past, keeping it alive as a warning.
- Blood Market: A secretive underground market underneath the fountain that deals in everything from old-world artifacts to stolen blood vials, rumored to contain the DNA of city founders.
6. The Drowned District
Once a thriving residential area, the Drowned District was slowly flooded over time as the city’s water system collapsed and became a dumping ground for chemicals, pollutants, and even toxic waste. Now, it’s a derelict district filled with half-submerged buildings, creating a dangerous and unsettling atmosphere. The streets here are littered with forgotten tech, broken down vehicles, and remnants of old-world society. The Drowned District is home to a mix of criminals, scavengers, and the Street Saints, who often use the location for training and covert missions.
- Notable Features:
- The Sunken Market: An underwater marketplace where scavengers and rogue engineers come to barter for rare tech and salvage. The market is precarious, built on floating platforms that occasionally sink.
- Flooded Ruins: Parts of the district are so submerged that only the tallest skyscrapers stick above the water. Some believe the ruins hold old-world secrets, and illegal expeditions to explore the submerged buildings are common.
- The Drift: A dangerous, heavily flooded part of the district, known for its toxic waters and aggressive street gangs who control the passageways. The Street Saints maintain a small outpost here.
7. The Cradle
Description: The Cradle is an enormous, heavily guarded corporate facility that sits just outside the city. It serves as the headquarters for several megacorps, including the largest tech firms in the region, and is rumored to be the breeding ground for advanced AI and cybernetic experiments. No one knows what goes on inside the Cradle; it’s locked behind high walls, but whispers of dark experiments and corporate espionage swirl around it.
- Notable Features:
- The Silicon Gardens: A massive garden on the grounds, designed as an open space for "creative tech professionals," though it’s rumored to hide secret entrances into the Cradle.
- The White Zone: A heavily restricted area that only top executives can access. Some claim it holds the future of AI development in Saint-Mort—others think it’s just another corporate conspiracy.
- The Stealth Lab: An underground facility beneath the Cradle that deals with classified cybernetic and genetic engineering research. Some say it’s where the Ascendancy gets its most cutting-edge tech.
Catalina Santiago – The Information Broker of Saint Mort
Catalina is a highly respected figure in the criminal underworld of Saint Mort, but what makes her stand out is her ability to acquire and manipulate information. She's not just a dealer of secrets—she is a curator, researcher, and dealer, holding a monopoly over critical data and networks that the city's power players cannot afford to be without.
Her network of informants spans across the city's crime syndicates, government, corporations, and social circles. She has ears and eyes everywhere, and she's known for being able to uncover things about anyone—from dirty secrets to long-forgotten deals. The power she wields isn't in brute force but in the wealth of knowledge, she controls.
Unified Law
The "No Capes" Rule
In the dangerous, power-driven world of Saint Mort, there’s one unwritten law that all factions—from the most influential crime families to the street-level gangs—unite under: No Capes.
The rule is simple but absolute: if you show up wearing a cape in Saint Mort, you won’t leave in one piece.
Saint Mort doesn’t tolerate theatrics. There’s no room for superhero-like flourishes or flamboyant displays of power. The city is built on pragmatism, where power is earned in the shadows, not through exaggerated gestures. The "No Capes" Rule is both a cultural marker and a warning: anyone who wears a cape is seen as unprofessional, amateurish, and above all, out of touch with the unforgiving reality of Saint Mort.
If a cape-wearer dares to enter, all factions, regardless of their rivalry, will work together to erase the presence of the cape from the city. The cape becomes a target, and in the brutal streets of Saint Mort, no one is safe from collective action. The city’s underworld has its own rules, and the “No Capes” rule is enforced not just by one family, but by everyone—because everyone knows that anyone who wears a cape is an immediate liability.
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